![]() ![]() The reason for doing this is simple the cabinet supplier might change their plans on a whim. Or maybe just shrink the resulting UVs down a little to make them fit. Upon import into Maya, you set up your shaders and since Rhino conveniently UV’s everything for you, usually the worst thing you have to deal with is a quick auto-UV, 6 planes, and then maybe adjust your texture node’s 2D placer a bit. Well ideally, in an arch/viz scene, you don’t always need objects to BE objects. ![]()
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